Both strange and welcoming, Hohokum is one of the most singular games to come out on a video game console this year. Released today across all Playstation devices, Hohokum doesn’t really defy classification as much as it ignores it. In Hohokum, players control a snake-like creature called the Long Mover through a strange and vibrant 2D world. The game doesn’t tell you what you’re supposed to do, because you’re already doing it by playing–exploring and watching a strange and wonderful new world react to you.
A big part of the Hohokum’s appeal, and the first thing you’ll notice after the colors fill your screen, is the game’s soundtrack. It’s marvelous, a soothing and wistful mix of ambient electronic music that ebbs and flows with the player’s movement through the game. Layers of music sweep in or fall away as you explore, giving players the unique feeling of exploring songs in the same way they explore the world.
Hohokum was developed by Ricky Haggett of indie studio Honeyslug in collaboration with artist and designer Richard Hogg. The music comes courtesy of indie music label Ghostly International, home of artists like Com Truise, Tycho, and Matthew Dear. A mix of tracks from Ghostly’s catalog and completely original work, the soundtrack complements Hogg’s art style in creating Hohokum’s colorfully ambient atmosphere—but it wasn’t until later in the game’s development that the team knew what the soundtrack would even look like.